February 10, 2016 22:36
Blogger
February 1, 2016 17:12
Blogger
CS 2420 - Assignment 2
The sorting algorithms gave me the most trouble, but I was able to figure it out. Here is my code:
January 24, 2016 00:25
Blogger
CS 2420 - Assignment 1
For the first assignment we had to write a few different functions using Python, which is great because its the language that I am the most familiar with it. Here is what I have:
January 2, 2016 01:19
Blogger
2048 Clone in Python
December 21, 2015 17:21
Blogger
Female 3D Model - Low Polygon Model Done
So today is the due date for my project that I've been blogging about for a few months. As you can see on the screenshot above, I have the low polygon model of both the dress and shawl on the body of my character.
As I said before, I tried to finish the model before so I could make a texture for it, but I ran out of time. I will be going on vacation in a few days, and won't be able to touch my project for about a week. When I come back, I will start working on laying out the UVs and eventually I will texture the model. I still don't know how I want to make the character look, but I think I will go for a stylized look.
My plan is to eventually: texture, bake maps, rig, and make a shader in Unity. I don't know how long it will take me to get all this done, but I think that its a good goal for early 2016.
That's all for now, and have a happy new year (in case I don't post again this year). I don't know how many people (if any) actually read this blog, but thanks for reading!
December 20, 2015 13:47
Blogger
Female 3D Model - Shawl Retopology in Topogun
So I did more work on the shawl in ZBrush to get the folds looking the way I want. This time it was really simple since I used my work on the dress to guide my work on the shawl.
I then took the high polygon model into Topogun just like I did with the dress before. This time it was much quicker to get this done, specially since its just one really long rectangle. Now that I am more familiar with the tools, I was able to just start putting points on the model and quickly worked my way around it. Tomorrow is the due date for this assignment, so I don't think that I will have a texture for it by tomorrow. While the texture is not required for the assignment, it was just a personal goal I had.
That's all for now, thanks for reading!
December 17, 2015 13:58
Blogger
Female 3D Model - Dress Detail Rework
I went back and tried to add a few more folds, but I wanted to keep it light. I didn't have to worry about doing the retopology again since I didn't change the overall shape of the dress. I don't know if I will get to baking out the normal maps before I turn the assignment in, but since I will continue to work on this project I don't think of this as wasted work. That's all for now, thanks for reading!
December 15, 2015 21:52
Blogger
Female 3D Model - Dress Retopology in Topogun
So last week I was talking to a fellow classmate in my class and the subject of retopology came up. I told him that I would do the retopology for my dress in ZBrush. He told me that he would use Topogun and that its super easy to learn.
So today I decided to buy a license, its only $100 so I decided that it was worth it if it was even slightly easier than ZBrush. Well, I can say that it really is super easy. I didn't even watch a tutorial on Topogun and I figured out how to use it. I'm probably not using it to its maximum potential, but I managed to do the retopology for the dress in a couple hours while I learned the software. From here I can just export my work as an Obj and done.
I will work a little more on the shawl and I will also do the retopology in Topogun. Anyways, that's all for now. Thanks for reading!
December 11, 2015 00:45
Blogger
Female 3D Model - nCloth for Dress & Shawl
So after trying for a bit to make my dress in Marvelous Designer, I failed. I got a really good basic dress, but it just wasn't turning out how I wanted it. So I have now decided to go back to Maya and do more work with the nCloth system and get a good base dress and shawl that I like.
The above picture is of where I am right now after subdividing the dress a few times and playing with the settings for the simulation on the dress. I had to pin/anchor most of the dress from the hips up, which is why it looks really flat/unchanged on the top and with folds on the bottom.
From here I will take both pieces of cloth into ZBrush and try to do as much as possible there. I also don't have any experience making cloth in ZBrush, but I think that I have more control in ZBrush than I did in Marvelous Designer.
This project is due on December 20th, so I have to hustle and try to finish everything as soon as possible with the sculpt so I can get a texture started. That's all for now, thanks for reading!
December 8, 2015 00:31
Blogger
Cloth in Marvelous Designer
Front View |
3/4 View |
Side View |
December 3, 2015 23:24
Blogger
Female 3D Model - Version 1.0 Model Almost Finished
November 20, 2015 01:32
Blogger
Female 3D Model - Hair Finished
So I finally managed to finish the hair. I will mention that this was my first true attempt at making hair in Maya, before I never really got this far with a character that I need to do hair. While I learned a lot in the process of making the hair, it took for ever to finish it. I did 4 layers of hair to give it some volume, and it still doesn't quite look the way I thought it would. But for now this is good enough and I won't touch it again.
I also did some work on the dress, but its also not finished yet. Also, earlier today I started to block out a gun holster that she will have on her exposed thigh. I still don't know how I will make it but I know that I will think of something.
For next week I hope to have the holster done and I hope to have started to work on the shoes. While I do know that having female spies in high heels is very cliche, I really like that look and I'm going for it anyways. I will make sure that they are not as ridiculous as stilettos, but my character will be wearing high heels.
That's all for now, thanks for reading!
November 13, 2015 01:37
Blogger
Female 3D Model - Work on Ears and Hair
So since last time I managed to finish the head by attaching the ear to it (see top render). It took me some time to make sure that all the edges would match up.
I have also started to work on the hair, which turns out takes a ton of time to do. What I have been doing is create a curve and then extrude along that curve. This allows me to control how the hair falls, but I also have to do multiple layers to make it have some substance. So far I finished the first layer and I'm about half way done on the send layer.
Hopefully by next week I will finish the hair and start working on the rest of the body. I want to finish the dress and start on the gun holster. Anyways, that's all for now and thanks for reading!
November 6, 2015 00:39
Blogger
Female 3D Model - More Work on the Face/Dress
So since last week I have been working on the face, but I only managed to finish the mouth and the eye balls. I tried to start working on the ears, but I just couldn't bring myself to keep working on the head.
I did keep working a bit on the dress. I decided to make it a full length dress, but I don't know if I'm going to leave that way. I want to break up the shape of the dress a bit, but I still don't know how to do that. I will probably experiment a bit with the shape but for now this is what I have.
By next week, I will try to work on the dress a bit more and maybe even the shoes. I'm thinking of giving my character high heels, but I think that may be a bit of a cliche. Anyways, thanks for reading!
October 29, 2015 23:08
Blogger
Female 3D Model - Face
So since last time I have been working on the face of my character. I have mostly the face done, but the mouth has been giving me a lot of problems. I have the general outline done, but I still have to do some tweaking to get it just right.
Hopefully by next time I will have all the face done and maybe even the ears. Anyways, thanks for reading!
Archive
- September 2016
- August 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- November 2014
- October 2014
- September 2014
- August 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
The Linked List was actually fairly straight forward, but the quicksort gave me the most trouble. Here is my file: