Calendar October 22, 2015 23:24

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Female 3D Model - Hands & Dress



So since last time I was able to finish the hands and I even started working on the clothes. I completely forgot about making the knuckles for the hands, but since I'm probably going to have her wear gloves, I don't know if I need to make them.

I made a very simple dress, but I still have some work to do on it since there are random triangles all over the place. I also don't know if I want to have a long dress like my concept drawing, or if I should leave it like the short skirt its right now.

For next week I plan to redo the head since the eyes are all wrong and I am having trouble making the lips. That's all for now, thanks for reading!

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Calendar October 16, 2015 22:33

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New Software QA Job

So after about a month an a half of looking for work, I am happy to say that yesterday I started my new job as a QA Specialist at Towers Watson. That's just a fancy title for a QA tester, unfortunately this time around it won't be testing games or even at a game studio.

So Towers Watson is a big firm that does a bunch of financial stuff, but specifically I am working on testing software that they use for their health care side of their business. I am not sure how much I can or can't say, but essentially I will be testing software and hopefully I will be here for a while and hopefully learn more about software development in general.

My dream of working for a game studio hasn't died, its just in the back burner for a bit. This year I decided to go back to school to learn software development for games, and so far I have taken a Python class last semester. This semester I couldn't take a programming class since there wasn't one at a time I could work with.

Anyways, my first day at my new job was good. Basically I followed someone around all day and learned what they do there and how to test some of the software. Anyways, thanks for reading!

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Calendar October 15, 2015 02:07

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Female 3D Model - Arms & Head


So I finally finished the arms and the head, although I think I may have added a bit too many polygons to the lower half of the head. At the moment I haven't added any lips since my character is going to be wearing a half mask.

I tried to start working on the hands, and I was thinking of just using the hand I made a few weeks ago. But that hand has too many polygons and its more of a man's hand. I will try to make the hand and mirror it over this week.

I hope that I will also have time to start working on the clothes for my character. Nothing fancy, but at least get in the basic mesh for a dress and maybe even the hair.

That's all for now, thanks for reading!

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Calendar October 9, 2015 01:42

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Female 3D Model - Torso Retopology


Since last time, I have reworked the torso of my model as you can see from the screenshot above.

It took me a while, but I started from the between the legs and worked my way up. I first cut the edges that connect the hip and the torso. Then I worked on the muscle structure on the abdomen and worked my way to the breasts. I worked on the back and the butt, and finally I made the legs and feet.

I tried to have the arms done this week, but getting everything done took a lot longer. By next week I will have the arms done and hopefully more. That's all for now, thanks for reading!

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Calendar October 2, 2015 00:56

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Female 3D Model - Basic Blockout


So like I said last time, this semester I'm going to focus on modeling a female character in Maya since I'm good at environment art but not at character art... specially the face.

This is the general shape of what my character is going to be. As you can see, everything is even quads and there is no real edge flow at the moment. My goal for next week is to add more detail on the muscle definition and work on the topology of the body. I don't know how much I will be able to get done, but hopefully as much as what I currently have.

That's all for now, thanks for reading!

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Calendar September 24, 2015 02:24

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Character Concept

So for my 3D modeling class, I had to create a simple sketch for what I want my character to be. I am going for a female spy.

Anyways, this was something I threw together quickly. Thanks for reading!

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Calendar September 22, 2015 02:52

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Human Hand 3D Model


So this semester I decided to take another 3D modeling class, this one focus on modeling a human character in Maya.

To start things out, the teacher of the class wanted us to model a human hand to see where our skill in Maya was. I kind of went a little crazy with my poly-count and it doesn't have the best topology, but since I'm not going to use it in a model I think it will due.

Next up we have to make a rough model of the body of the character that we will be modeling the rest of the semester. That's all for now, thanks for reading!

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Calendar September 8, 2015 03:09

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On the Job Hunt - Resume Updated



So now that I'm not working at Disney, I am looking for a new job. So far I have interviewed at a few places, but nothing yet. Anyways, I am just posting this here in case it helps me find a job.

Anyways, for now I will relax, catch up on some games, and maybe work on some art as well. Thanks for reading!

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Calendar September 3, 2015 23:06

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Last Day at Disney - Again

So today was my last day at Disney Interactive's QA team. Since this is my second project in the game industry, I didn't feel as bad about it as I did almost a year ago. On that day, I felt like my dream of working in the game industry had been within my grasp and I had failed to grab a hold of it.

Now I understand that being a contractor is just a way of how stuff is done in the industry. Its an unfortunate thing that a lot of people in the game industry must first work a lot of contract jobs before finally settling down. But I'm still young and hopefully I will be working at a different studio soon or at least something relate.

I have to say that even though I won't be going back to Disney for at least a year, I am very happy that I got a chance to work on my second project. This time around I was team lead for the PS3 network team and I had a chance to work more closely with the development team than last year. I also got to meet a bunch of new people, some that have even become good friends now.

Anyways, I leave you guys with my favorite trailer for Disney Infinity 3. Thanks for reading!


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Calendar September 1, 2015 02:17

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Drawing - Tharja WIP


So I know that I only do a few drawing every once in a while, but its because it takes me kind of long to finish. So I decided that I would start doing WIP (work in progress) post every few days for the ones that take me longer than usual.

This is a drawing based on Tharja, one of my favorite characters from Fire Emblem Awakening. That's all for now, thanks for reading!

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Calendar August 30, 2015 07:15

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Disney Infinity 3.0 - Released

So today Disney Infinity 3.0 was released, and I am really excited for everyone to play the new game that I helped test.

As the picture above shows, this time around we also have Star Wars characters along with more Marvel and traditional Disney characters. This time around there are three play sets:

The first one takes elements from episodes 1-3 and the Clone Wars cartoon called Twilight of the Republic. The main playable characters are: Anakin, Ahsoka, Yoda, and Obi Wan. You can also play as Darth Maul once you beat the Play Set at least once.

The seconds one takes elements from episodes 4-6 called Rise Against the Empire. The main playable characters are: Luke, Leia, Han Solo, and Chewyy. You can only play as Darth Vader and Boba Fett once you have beat the Play Set at least once.

The last one is based on one of my favorite Pixar movies, the Inside Out Play Set. The main characters are: Anger, Disgust, Fear, Joy, and Sadness. Honestly, this is probably my favorite Play Set, this is mainly a platforming game with a lot of twists and turns. I would like to point out that the game is not an adaptation of the movie. This is its own game with its own story line, the premise of the story is that Riley feel asleep and is having nightmares and its up to all five of the emotions to help Riley through the night. If I had to guess, I would said that it takes place after the movie but I don't know.

Aside from the three Play Sets, there are two Toy Box games just like last time: Toy Box Takeover & Toy Box Speedway.

Takeover is a dungeon crawler much like the Kyln/Brave games from the 2.0 edition. The main story is that Syndrome took a wand and is now in control of the powers of the Toy Box. He created his own fort and its the players mission to travel through different worlds to find a way to take the wand back from Syndrome. You are also able to play this game with 3 other friends to make the experience more enjoyable.

The Infinity games have had racing in the Toy Box and ways that players can make their own tracks to race with their friends. But now there is an official Toy Box game that has different racetracks themed after popular Disney movies like: Big Hero 6, Nightmare Before Christmas, Guardians of the Galaxy, and a few more. Like the Takeover game, you can play with 3 other friends to race against each other and the AI.

Last but definitely not least, the Toy Box. There are a bunch of new logic toys that can be used to make bigger and more complex games. Hopefully everyone will have fun playing this new game as much as I did since I know a lot of the people that put in long hours and hard work to make this game the highest reviewed Infinity game out of all three.

Thanks for reading!

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Calendar August 28, 2015 21:45

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Disney Infinity 3.0 - Loot Drop


So in a couple of days Disney Infinity 3.0 will be released and we got a surprise at work today. Since the release of the game is going to be on a Sunday, they gave us the game today. We got the game and all the figures and power discs that will be available at launch.

Now that my second contract with Disney is almost over, I am really grateful for the opportunity that I got to work on this game. Thanks for reading!

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Calendar August 27, 2015 04:03

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Drawing - Velma


Here is another drawing, this time its of Velma from the children's cartoon Scooby Doo. I also did some quick simple shading. That's all for now, thanks for reading!

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Calendar August 20, 2015 12:47

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Low Poly Sword - Poly Painted


So I just finished painting the sword in ZBrush and now just need to bake all the maps so I can render the low poly model with the color and normal map of this version from ZBrush.

I was hoping that I was going to be able to finish this morning, but it will still take a few more hours to finish and apply a toon shader for the sword to make it look the way I want. That's all for now, thanks for reading!

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Calendar August 20, 2015 01:18

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Low Poly Sword - Detailed


So yesterday I finished the low poly model of the sword, so today I decided to finish the high poly model. There really isn't all that much detail on it, but its enough that I will be able to get a good normal map.


I think that the one part that has the most detail, and I don't know if I wasted all my time is in the hilt. I made some grooves on the handle for the grip since this is a one handed sword. I added some dent and scratches throughout the sword and now I have to paint the model. That's all for now, thanks for reading!

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