Calendar March 21, 2013 23:41

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New Water Droplet

So today I was tasked with creating a better looking water droplet than what we have in the game at the moment. Here is a quick render:

I'm not sure, but I think that the water droplets that we have in the game at the moment are just spheres with some texture attached. I tried to make the droplet interesting and tried to use a darker shade of blue that what we have in the game.

Also, I created that texture following a water texture tutorial I found online and I think it turned out good.

That's all for now, thanks for reading!

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Calendar March 16, 2013 04:02

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Riot Games Summer Internship

As I'm sitting writing this blog entry, it has been about 15 minutes since I submitted my application to the Riot Games summer internship as an art intern. I have to say this is one of the most nerve-wracking moments in my life. Now that I've submitted my application, I feel better and leave everything in the hands of destiny.

I don't usually write/talk about job applications that I've submitted because I feel like I'm going to jinx it, but this application is special. Not that I don't want to work for any of the other companies that I've applied for, it just that as I submitted this application I started to think back on when I started to play LoL. Its been about a year and a half, and I remember that the first champion I ever played was Riven. She had just been release a week or so before I started playing, because when I first started was the week that she was free to play. 

I remember that even though I didn't know what I was doing most of the time, I really enjoyed playing as riven because I felt like I was contributing to the fight since she is a melee champion that has to get into the middle of things if she wants to do anything in a team fight. After the week was over, I had to look for another champion that fit my play style. I remember trying out Katarina a few times but it just didn't feel the same. Even though Katarina also has to get in close for her ult, it felt weird and after a few matches I decided that if I was going to keep playing I was going to play someone that I like and was at least good at. So I took out my credit card and bought Riot Points to buy Riven. This was the first time that I had spent real money on a free to play game, before then I didn't think that free to play games were worthy of spending actual money. 

After that I kept playing mostly as Riven for a long time, occasionally playing new character when they became available to play for free. After a while the best thing happened, a new champion was going to get released that could turn into a dragon! I have this thing for dragons, so I immediately decided that I was going to buy Shyvana as soon as she was available and would only play as Shyvana for as long as I could. At first it took me a while to learn how to play her, but I eventually became proficient with her and I kicked butt. 

Now a days, I've learned how to play quite a few champions, but my best champions are the ones that are able to take a few hits and still be ok. My best champions are as follow:

Top Lane:
  • Darius
  • Vi
  • Shyvana
  • Riven
  • Fiora
Mid Lane:
  • Ahri
  • Diana
  • Annie
  • Syndra
  • Zyra
  • Amumu
  • Rengar
  • Ashe
  • Miss Fortune
  • Volibear
  • Zyra
  • Leona
I have different proficiency levels with all the champions that I've listed, and some I haven't played in a while but I'm sure that I could pick them back up with almost no trouble. I own about 1/3 of the champions, and there are some that I've never touched or some that I tried a couple of times but they didn't fit my play style. One important thing that I have to point out, is that out all the five positions, ADC and Support are by far my worse positions to play.

ADC depends on farming and a good support player, and Support is too passive and I feel like I'm not doing much half the time. I prefer to stay on Top or Mid Lane where I'm constantly going back and forth with the other players. And I'm still new at jungling, I have to learn someone new since Amumu gets banned all the time and for some reason I tend to fall flat on my face with Rengar. 

Anyways, now that I've spent a long time writing this blog entry, I'm starting to get sleepy since this entry took longer than expected.  I was talking to my wife and mom at the same time, so they both kind of distracted me. Now I go to sleep, and hope for the best on my application to Riot Game.

Thanks for reading, and see you in the Field of Justice!


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Calendar March 11, 2013 13:28

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New Business Card

So I've been working on a new business card design the last few days, and this is what I've come up with:

I've decided that the dragon tribal that I made for my shield model is going to part of my "brand". The reason why I say this, is that a while ago one of my friends here at the U was talking to us about how we need to brand ourselves and own it. Since I really like dragons and its also part of my email, I decided to make it part of who I am.

I think that I may still need to do some adjustments, but for now this is what I have. Thanks for reading!

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Calendar March 7, 2013 20:18

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Final Project Concept Art

For my hard surface modeling class, we had to come up with an idea for a final project where we would have to create a hard surface model. We have to create a high poly model of what ever we decide to make, so I've decided to create a high poly environment of a spaceship, similar to the ones found in Mass Effect or Star Ocean. Here is my concept sketches based on some reference images that I found and liked the shapes that they had.

This next week will be spring break, so I will spend much of my time getting ready for GDC. But I hope that I will at least have a chance to start blocking out the environment since we are suppose to have to show some progress when we go back to class next week.

That's all for now, thanks for reading.

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Calendar March 5, 2013 22:47

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Circle Sprite Sheet

So I have a lot to catch up on for my blog, but I decided that I should start to blog when I get the chance and stop putting it off until I'm caught up with everything that needs to be up here.

Anyways, for the game, we needed a simple sprite sheet of a ring filling up and since it wasn't going to take very long I decided to do it today. I did the circle using Photoshop and then saved out the separate images and used this program I found called Sprite Sheet Packer to make one map out of my image sequence.

I'm happy with how easy that program was to use, since I spent all morning long trying to use Pixen on a mac and it was driving me nuts.

Here is the simple sprite sheet that I made:

That's all for now, thanks for readying!

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Calendar February 28, 2013 18:40

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Final Render

So here is the final render of my shield:

Here is the final render for my shield. I ended up using a total of 3 1024x1024 maps for this model (diffuse, specular, normal). I'm happy with the results and I think that I've come a long way since I first started to make 3d models a few years ago.

I showed this image to one of my art teachers and he recommends that I go back and do another pass on the normal map. Since I took the tribals and took the image into Crazy Bump and the light is not reflecting well off the model. He said that I should probably model the tribals in Maya in high poly and bake the normals.

I also got some feedback saying that the gold trim should be ticker and to show that the shield has curvature  since it may not be apparent that this is a shield if there is no side view.

I don't know when I'll be able to get back to work on the model, but I will strive to make it better. Thanks for reading!

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Calendar February 27, 2013 23:39

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Low Poly Bird

So I've been working on low poly bird that we can put on the sky in our thesis game. Up until now, the player had only clouds as a point of reference that they are falling through the sky. So I've been trying to come up with things that we can put in the sky to give a better point of reference for the player. Here is a screen shot of the model and simple texture in Maya:

The main point was to get the basic shape, since the player will be falling by really quick. That's all for now, thanks for reading!

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Calendar February 26, 2013 19:44

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Final Diffuse Texture for Shield

Here is my final diffuse texture for my shield:

I think over all it looks really good, and it certainly turned out better than I thought it would when I first started to work on this project. I've been putting it all together, but I've been trying to find a better way to render my models than just using the production setting on mental ray. I will make sure to post a render of my model in the next few days, thanks for reading!

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Calendar February 25, 2013 23:30

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First Thoughts on Metal Gear Rising

So I picked up Metal Gear during the week, and I've spent a big part of the weekend playing through the new Metal Gear game, and I have to say that I'm really impressed with the game. Its a huge difference from other Metal Gear games where you have to sneak around and be stealthy in your kills.

I was always a fan of Raiden, and it was a shame that he didn't get more screen time in MGS 3. But to make him the center piece of a game was the best thing that anyone could've done for Raiden. When I first saw the demo for this game a few years ago, it was really cool how they could split a water melon into precises pieces, which even now it still baffles me how they do that. Then there were no news from the project until I finally found out that it had been canceled, which was a real shame since it had so much potential.

A while later, I heard that Platinum Games had taken over the project, and it was amazing since I loved what Platinum Games did with Bayonetta and Anarchy Reigns. And they didn't disappoint, PG has a way of making their games with an over-the-top style that makes them kind of ridiculous, but not in a bad way. They make things really epic and they took that and applied it to Metal Gear Rising!

The beat'em-up style for this game works really well, and the core mechanic of slowing down time never gets old. It can be a little challenging at times to slice the enemy in the right place, but its a matter skill and practice.

I think that I'm probably a quarter of the way done with the game, but I don't know how many bosses or areas are in the game so there is no way of telling. All I know is that I've made it to Mexico and the cinematic for this area was really funny (see below for video). Hopefully I'll be able to finish the game soon, and keep writing more about the game. Thanks for reading!

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Calendar February 24, 2013 16:28

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Specular Map for Shield

Here is the finished specular map for my shield:

I've reworked this specular map a few times by now, I belief this is the 5th version, but I think it will look ok on the final render. At first I started to work on it in Mudbox, but after a while I realized that it would be faster to do it in Photoshop.

I'm so happy that its all finally coming together, I just couldn't help but feel like I would never finish this project when I first started a month ago. I was afraid that this would become one of those project that I started but never finished. That's all for now, thanks for reading!

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Calendar February 21, 2013 19:43

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Normal Map for Shield

So I'm almost done with the diffuse texture, but I got thinking that I should also start messing with normals for  my shield. Here is my normal map that I will be using:

Its very simple, but I wanted to make the tribals pop. Basically what I did is that I took the layer from my photoshop file where my tribals were, and exported them out into a separate file. Then took that into Crazy Bump, and messed with the setting a bit until I got something I liked. The one thing I don't like is that there seems to be some dips at the edge of the tribals and I don't know why that is.

I also tried to make a high poly version of the shield, but for some reason my normals won't export correctly. I'll have to ask my art professor how to do it correctly. For now that is all until I can finish the diffuse and work on the specular map, thanks for reading!

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Calendar February 19, 2013 21:39

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Progress on Shield Texture

Here is what I've got so far on my diffuse texture for my shield:

I added some color variation on the silver "wing" part of the shield, as well as some scrapes on the main shield. Overall, its coming along nicely and I can't wait for this thing to be finished. I'm hoping to be able to finish it by the 24th since the art challenge was to do it in a month or less, and I want to see how much I've improved over my time in the EAE MGS program. That's all for now, thanks for reading!

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Calendar February 17, 2013 16:52

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Shield Center

So I finally figured out what I'm going to put in the center of the shield, I've decided to go with a dragon crest in the middle. I found a few reference images for a dragon head tribal and I decided to make one of my own with a few of the tribals that I used for the shield. Here is what it looks like so far in Photoshop:

I will clean it up a bit before putting it into the texture, but I really like the way it turned out even for a first pass at the dragon tribal. That's all for now, thanks for reading!

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Calendar February 12, 2013 15:59

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Base Colors

Here is a render of what the shield looks like at the moment, I also had to make a few changes to the model so I had to tweak the UVs.

If you notice, there is some pixelation in the render since I was forced to use "Maya Software" render since I'm using a psd file for the texture. A psd file makes it easier for me to make changes to the texture and then refreshing the file in maya without having to export the texture into a something other than a psd. If I try to use a psd with mental ray, it only renders the specularity from the blinn material.

I still need to find something to put on the shield on the center since its a little empty at the moment. I think I might stick to the tribal design that I've got going so far. There is still a lot to do with the texture, but I feel that its a solid foundation for now. I think that I will also try to make it paint instead of sticking to making it a certain type of metal.

That's all for now, thanks for reading!

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Calendar February 9, 2013 21:06

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Shield UVs

So I've been working on layout the UVs, and now I'm done:

Now its time to start working on the texture for the shield. I've used Mudbox in the past to make my textures, but I have not gotten good results in the past. I like Mudbox because I can see exactly where stuff will be placed. But the tools are not as good as those in Photoshop for 2D.

I'm planning to use the following metals/materials in my model: gold, silver/steel, copper, & leather. I'm not sure If I want to make them actual metal or paint. I will post progress on my texture as I go along, thanks for reading!

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