December 24, 2013 10:44
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Splash Damage Art Test - Revisited
November 25, 2013 20:46
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Dragon Axe - Version 1.5
So I showed my concept image to my friend that made the axe that I really liked, and she gave me a few tips.
I have made some minor changes to the size of the blade and I plan change the head. Instead of facing to the left, I think I want to make the head loo towards the center.
I've already started the base model of the blade in Maya, and once I'm done, I will take it into Zbrush and do all the sculpting for the head and the fine detail.
My hope is that I am able to replicate the art style of World of Warcraft weapons. This includes the shape of the weapon and the color palate.
That's all for now, thanks for reading.
November 24, 2013 13:52
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My Next Project - Dragon Axe
November 23, 2013 17:06
Blogger
Bull Sculpt in Sketchfab
I really like the way it works and that you don't have to have any plug-ins or extra downloads for it to work. I think that I will start to add all my models on my portfolio on Sketchfab soon.
That's all for now, thanks for reading.
November 13, 2013 14:41
Blogger
Portfolio Updated - Bull Sculpt Added
You can also find my portfolio at: christian.brushd.com. Now its on to my next project, thanks for reading.
November 11, 2013 15:57
Blogger
Bull Head Done!
I did the final render ins Marmoset Tool Bag. I am really happy with the way it turned out, I did this completely in Zbrush only using Maya to fix some topology issued with the low res version of the model and to fix the UVs.
I will also be posting this to Polycount and see what kind of feedback I can get from there. Thanks for reading.
November 11, 2013 01:23
Blogger
Bull Head - Diffuse Map Done
Overall I am really pleased with the way it turned out. Now I just need to work on the specular map, and I will be able to render it in Marmoset Tool Bag.
Hopefully I will be able to do it today and post a final render here and on Polycount. Thanks for reading!
November 7, 2013 06:32
Blogger
Made With Mischief
Here is some progress in a sketch that I've been thinking about making for a while:
So I know its nothing too amazing, but its my base sketch and I think I like the way its going. What I want to draw is an girl with armor (or bikini, haven't made up my mind yet) like these images of Witchblade. I wanted it to be in the anime/manga art style, and I been taking a lot of inspiration from the League of Legends champion Sona.
I like Sona's long flowing hair and I wanted my girl to have that same hair. I also wanted her to look like a bad ass, so I drew her eye in a way that would imply that she is not afraid of anything. I know that the face is really light, but if you can zoom in you will be able to see what I am talking about.
I made this with a software package that a friend of mine showed me some time ago called Mischief. Essentially its like painting/drawing with vectors, but not in the same style like illustrator. In Mischief there is no predetermined canvas size, and you can zoom in and out with out worrying about the resolution or pixelation of your work.
I've tried to draw in Photoshop before, but I alway need to re adjust my canvas size, or the resolution wasn't set correctly. With Mischief I don't have to worry about that. Right now I am running the free trial, and I have to say that I am really loving it. If you want to know more about this software package, go to madewithmischief.com.
I still need to keep working on this sketch, I don't like the way the feet look and the girl's left arm looks weird on that position. I want it to look like she is folding her arms behind her head, but at that angle with the hair, the arm loos like its part of the hair.
That's all for now, thanks for reading!
November 3, 2013 11:57
Blogger
Progress on Polypaint
I still need to finish the color on the ears, a different color for the nose & nose ring, eyes, and another pass at the horns. But overall, I am really liking my progress on my bull.
That's all for now, thanks for reading.
October 27, 2013 12:34
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First Try at Polypainting
October 25, 2013 15:30
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Normal & Ambient Occlusion Map Test
Now that I can see that the UVs turned out ok, I will continue to polypaint. I will have to watch a few tutorial videos, but I'm sure it will be fine. Thanks for reading!
September 21, 2013 12:59
Blogger
Quick Start to ZBrush: Volume 2 - Progress
And while I am very pleased on how much progress I have done in the last month, I realized that there is no way I learn a software package as big as ZBrush on my own. So instead of jumping on my next personal project of learning ZBrush on my own, I decided to go back and finish at least another couple of volumes of ZBrush.
Here is a render of my progress so far on Volume 2:
I had to sculpt the base mesh, and use ZRemesher to get a lower resolution mesh with higher resolution on the face and the hands.
That's all for now, thanks for reading!
September 15, 2013 04:38
Blogger
Final Render of Bull's Head Sculpt
- I changed the horns, since I realized that they were pointing straight and they should be up at an angle with some curvature.
- I added a nose ring, I thought that it was appropriate and added character to the sculpt.
- I removed the skin flap under the mouth. I was thinking of making it hair, but I gave up on that idea.
September 10, 2013 13:32
Blogger
Bull Head Sculpt WIP
After a few hours of sculpting here is my progress so far:
September 1, 2013 04:35
Blogger
Werewolf Head Sculpt
Here are the renders:
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