Calendar November 14, 2014 04:10

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Manga Drawing - Saki from Love Theory


So I recently found a new manga that I really like on CrunchyRoll that I really like called Love Theory. I really like most of the characters in the book, but this is the main love interest of the main character, her name is Saki.

Anyways, I really liked her and I decided to do another trace and keep practicing steadying my hands while drawing. Thanks for reading!

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Calendar November 11, 2014 23:32

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Anime Drawing - Lida from Rail Wars (Colored)


So the drawing I was working on is finished and i added some color. The point of these exercises are to help me steady my hand when I try to draw something. When working in 3D I can push and pull vertices until it looks good, but when drawing its different. I will soon try to draw something of my own since tracing won't really help me in the long rung.

That's all for now, thanks for reading!

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Calendar November 8, 2014 05:48

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Anime Drawing - Lida from Rail Wars

So not too long ago I finished watching an anime called Rail Wars. Its essentially a show a guy that really likes trains and wants to be a train operator/driver one day. One of the girls he meets in his job is the girl above called Lida.

Now I'm not going to go any further into details of the show, but I do have to say that I really like this anime and all the characters in it. I have decided to keep training and trace picture I found of her. I find that tracing is helping me understand the anatomy more every time. I will add color to this here in the next few days post another when I'm done. 

Thanks for reading. 

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Calendar November 4, 2014 13:27

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Death's Mask - Pedestal Idea


So after starting this little project to make a replica of Death's Mask from Darksiders 2 I thought to myself that I needed something more than just the mask to make this piece really pop. My idea was to make some kind of pedestal, but I needed something that would make sense to the game and that would look cool. So that's when I came up with the idea above.

I'm going to give some back story to the game for those of you that don't know anything about Darksiders 2. I'm going to be as general as possible to not give away too much of the story for those of you who may care about spoilers.

The game is played from the perspective of one of the four horsemen of the Apocalypse, in this case you play as Death. On the fist game you play as War, but he was tricked into starting the Apocalypse and at the end of the game he is told that he will be punished even if it wasn't his fault.

Darksiders 2 if the story of Death trying to bring back all of humanity so his brother War is sparred. But in order to do so, he has to travel to different worlds in search of a way to revive all the people of the world. But there is a new threat that is slowly destroying all these worlds, its Corruption. This Corruption is everywhere you go, and it manifests itself looking like huge yellow crystals surrounded by black tar.

My idea for the "pedestal" of the mask is to make one of those spikes of Corruption and have Death's mask resting on it. And so far the render above is what I have. This is the first time I've tried doing rock/crystal in ZBrush, and its turning out to be a little harder than I thought it would. I will have to look at some tutorials and make sure that spike looks like crystal.

Anyways, that's all for now. If you haven't played the Darksiders series, I completely recommend it. Thanks for reading!

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Calendar October 30, 2014 23:18

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Death's Mask - Retopology Done


So the retopology is done, it took me a while trying to make sure that both sides would match and quads. I also had to restart the process once or twice since I messed up. I have to say that this was a really helpful experience since I've never had to do the retopo by hand on a model.

Now that I have the low poly model, I'm going to do the UVs and bake the maps. That's all for now, thanks for reading!

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Calendar October 19, 2014 22:33

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Drawing - Koi Fish (Colored)


I have been working more on ZBrush, but I decided to take a break and do some sketching in Photoshop. I added some color, but this was mainly a drawing exercise. That's all for now, thanks for reading!

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Calendar October 17, 2014 00:44

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Death's Mask - Retopology


Now that I have finished the high detail model, I'm working on doing the retopology.

This is my first time working with the retopology tools in ZBrush, normally I would just use ZRemesher and call it good. The problem with using ZRemesher won't really give you the best possible topology and you have almost no control of the edge flow. This is a really slow process, but it will be good practice.

Next time I think I will try to use 3D Coat or TopoGun, but I heard that its better to try and do as much as possible in one software package. That's all for now, thanks for reading!

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Calendar October 9, 2014 01:37

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Death's Mask - Polypaint


I wanted to make this mask with hollow eyes to make it like a real mask. I had to rework a lot of the detail using Dynamesh to cut out the holes for the eyes using this quick tutorial I found on youtube.

Once I was finished redoing the detail, I quickly polypainted the model. I will do the retopology for the model to bake it down and transfer the detail. Thanks for reading!

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Calendar October 5, 2014 01:34

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Death's Mask Revisited


I have been thinking a while that I never finished one of the sculpts that I really liked a while ago of Death's Mask back in March. Now that I'm better at ZBrush I thought that I should revisit it and work more on the detail.

I think I will rework the eyes and make it look more like a real mask with eyes all the way through. That's all for now, thanks for reading!

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Calendar October 2, 2014 01:14

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Batman Beyond - Melanie


So I've been watching a lot of Batman Beyond recently since it was one of my favorite shows when I was little. Also, it was my favorite skin in Arkham City.

So I got curious about one of the characters in the shows and I found a really good picture of Melanie and decided to do a quick trace over and paint. I'm not really good at 2D art, so a friend of mine told me that the best way to practice is to trace and get in the habit of drawing.

That's all for now, thanks for reading!

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Calendar September 25, 2014 01:11

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Resume Updated


So I recently decided to redo my resume. Seeing how I am no longer working at Disney, I think its a perfect time to update the resume for the incoming job hunt. Any feedback is always appreciated!

Thanks for reading!

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Calendar September 23, 2014 23:45

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Disney Infinity 2.0 - Released


Today Disney Infinity 2.0 was released, and I'm really happy for everyone to play the game that I play tested. I know that I didn't make a huge contribution to the game as I would like, but I still have an attachment to this game since this is my first official game credit in the game industry.

I love every Play Set being released, but my favorite one is the Guardian's of the Galaxy Play Set. While it doesn't have Star Lord's "Awesome Mix", I still love the environment and the characters. But the best introduction sequence to a Play Set is on the Spider-Man Play Set. But overall, my favorite character has to be Captain America. He is really strong and at later levels you can upgrade his shield toss to ricochet off multiple enemies. 

But the best part of the game, in my opinion, is the Toy Box. There has been a ton of improvements to this part of the game, and I like how you can build a bunch of different games using simple building blocks and the logic toys to make your game truly work. While a lot of the items will take some time unlock, many of the logic toys can be easily unlocked with a few hours of game play.

Anyways, I really hope that everyone gives this game a chance, and I'm not just saying that because I worked on the game. Thanks for reading!

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Calendar September 19, 2014 22:52

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Last Day at Work

So today was my last day as a QA tester at Disney Interactive. I'm not going to lie, I was really sad that I had to leave but I'm confident that I will go back again. Everyone was really nice at the studio, nicer than any other studio I've ever heard. Normally contractors aren't really part of the studio, but here I felt that we were part of the "family".

I'm really happy for them having finished working on Disney Infinity 2.0 and I really hope it does well since I know first hand how good the game is. I can honestly say that everyone there is trying to make the game better everyday.

Here is my favorite trailer that was done for the game, enjoy:



That's all for now, thanks for reading!

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Calendar September 9, 2014 03:10

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RC Car Rendered



So I finished my little RC Car and I have renders that I got using Mental Ray in Maya. I really did enjoy learning MODO and I'm sure that I will go back to it soon since I do like a few things more about it than Maya.

That is all for now, thanks for reading!

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Calendar September 3, 2014 01:48

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Learning MODO - Update 2


So today I was able to dedicate more time to my little project on getting my feet wet with MODO and I'm happy to to show some real progress.

So I'm learning how to use MODO by doing a simple model of a RC Race-car shown above and its being modeled to smooth. The car is pretty much finished and I'm in the process of putting the last touches on the remote control.  Then I will be able to add a few minor tweaks to model to make it more my own.

Hopefully I will be able to finish it tomorrow since I only have like 5 more videos to follow in Digital Tutors. That's all for now, thanks for reading!

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