October 19, 2014 22:33
October 17, 2014 00:44
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Death's Mask - Retopology
Now that I have finished the high detail model, I'm working on doing the retopology.
This is my first time working with the retopology tools in ZBrush, normally I would just use ZRemesher and call it good. The problem with using ZRemesher won't really give you the best possible topology and you have almost no control of the edge flow. This is a really slow process, but it will be good practice.
Next time I think I will try to use 3D Coat or TopoGun, but I heard that its better to try and do as much as possible in one software package. That's all for now, thanks for reading!
October 9, 2014 01:37
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Death's Mask - Polypaint
I wanted to make this mask with hollow eyes to make it like a real mask. I had to rework a lot of the detail using Dynamesh to cut out the holes for the eyes using this quick tutorial I found on youtube.
Once I was finished redoing the detail, I quickly polypainted the model. I will do the retopology for the model to bake it down and transfer the detail. Thanks for reading!
October 5, 2014 01:34
Blogger
Death's Mask Revisited
I have been thinking a while that I never finished one of the sculpts that I really liked a while ago of Death's Mask back in March. Now that I'm better at ZBrush I thought that I should revisit it and work more on the detail.
I think I will rework the eyes and make it look more like a real mask with eyes all the way through. That's all for now, thanks for reading!
October 2, 2014 01:14
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Batman Beyond - Melanie
So I've been watching a lot of Batman Beyond recently since it was one of my favorite shows when I was little. Also, it was my favorite skin in Arkham City.
So I got curious about one of the characters in the shows and I found a really good picture of Melanie and decided to do a quick trace over and paint. I'm not really good at 2D art, so a friend of mine told me that the best way to practice is to trace and get in the habit of drawing.
That's all for now, thanks for reading!
September 25, 2014 01:11
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Resume Updated
So I recently decided to redo my resume. Seeing how I am no longer working at Disney, I think its a perfect time to update the resume for the incoming job hunt. Any feedback is always appreciated!
Thanks for reading!
September 23, 2014 23:45
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Disney Infinity 2.0 - Released
September 19, 2014 22:52
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Last Day at Work
I'm really happy for them having finished working on Disney Infinity 2.0 and I really hope it does well since I know first hand how good the game is. I can honestly say that everyone there is trying to make the game better everyday.
Here is my favorite trailer that was done for the game, enjoy:
That's all for now, thanks for reading!
September 9, 2014 03:10
Blogger
RC Car Rendered
So I finished my little RC Car and I have renders that I got using Mental Ray in Maya. I really did enjoy learning MODO and I'm sure that I will go back to it soon since I do like a few things more about it than Maya.
That is all for now, thanks for reading!
September 3, 2014 01:48
Blogger
Learning MODO - Update 2
So today I was able to dedicate more time to my little project on getting my feet wet with MODO and I'm happy to to show some real progress.
So I'm learning how to use MODO by doing a simple model of a RC Race-car shown above and its being modeled to smooth. The car is pretty much finished and I'm in the process of putting the last touches on the remote control. Then I will be able to add a few minor tweaks to model to make it more my own.
Hopefully I will be able to finish it tomorrow since I only have like 5 more videos to follow in Digital Tutors. That's all for now, thanks for reading!
August 30, 2014 22:42
Blogger
Learning MODO
So I'm now in the process of learning MODO with the help of Digital Tutors.
I have to say that this program is really different, I don't feel as lost when I first started using ZBrush or Maya, but I still get lost once in a while.
One thing that I really do like about MODO is that all the tools are in tabs to the left of the view port, and I don't have to go digging in different menus like Maya. And this also feels like a cross between Maya and ZBrush, which I'm not sure if this is a good thing yet.
Right now I'm in the process of making a toy race car, and I should be done in the next day or so. Thanks for reading!
August 14, 2014 20:36
Blogger
Disney Infinity 1.0 - Loot Drop
So today I got a really good surprise from work, I got a free copy of Disney Infinity game and almost a full set of the figures. This is one of those times where I'm really happy to be working at the Disney Studio.
I'm just a contractor at the studio, meaning that they didn't have to give me all this stuff. Anyways, that's all for now, thanks for reading!
August 2, 2014 23:45
Blogger
Been Really Busy
June 11, 2014 22:58
Blogger
My First Job in the Game Industry
Obviously I can't say what I'm working on, but I am very excited to have my first job in the game industry. I hope that this will be my foot in the door to working in the game industry as an artist.
I know there are a lot of horror stories out there of working in QA, here is one of my favorites:
Honestly it hasn't been anything like that and everyone is really cool at the studio. I will continue working on my art on my spare time and hopefully I will be working as an artist in the future.
Thanks for reading!
May 13, 2014 02:15
Blogger
Book Cover Progress
I'm really excited to get this done and hopefully it look half as good as I picture it. The tree will probably take me a while since Illustrator still gets the better of me. Thanks for reading!
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I have been working more on ZBrush, but I decided to take a break and do some sketching in Photoshop. I added some color, but this was mainly a drawing exercise. That's all for now, thanks for reading!