December 15, 2011 01:03
December 14, 2011 04:10
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Prototype 4 Done
It was a little challenging because I had to model a bunch of different object that I had done before. One thing twas that I had to make a whole level in a 3D model as well as a boat, a fish, and a bunch of other stuff. Here is a render of the final scene that I put together using a bunch of the assets that I made for the intro screen.
I think it came out decent at the end. I will try to make one more post after the presentation tomorrow. That's it for now, thanks for reading.
December 13, 2011 02:20
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Almost Done
They may not look that complicated, but it took me a while to do all the art myself, its actually one of the things that I actually don't like about the program. In the teams that we are placed, its always one producer, two engineers, and one artist. I shouldn't complain since Sterling has made a lot of the art for the HUD, but I just don't like it because if it wasn't for him I wouldn't have been able to get everything done by this next thursday.
Now the only thing that I have to do by tomorrow night is putting together a little scene in maya off all the assets I created and then getting a little render for the title screen. Then if I'm lucky, I may animate the scene so that it moves. But Dan said that he was going to look into it a little and see if it would work since he also wants to add some special lighting to make it look like time is progressing in the title screen.
Hopefully I will finish everything on time, so that I can finally get some decent sleep. That's all for now, thanks for reading.
December 4, 2011 16:25
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Fish Model Done
November 21, 2011 17:17
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Prototype 4
This project is going to focus on a new piece of hardware being developed at the University of Utah. Essentially is a new type of controller, much like the current Xbox 360 controller but different. We are still not sure how much we can write about it on our project blogs, so for now I won't go into details of what it is and how its different than current controllers. I'll just refer to it as "The Controller".
So inorder for the people developing The Controller to know what it can and can't do, they want us to develop a game that will focus on the new mechanism of The Controller. They want us to make the game to showcase all the cool features of The Controller and that it can make a game much more enjoyable thanks to the its cool new features.
Dan came up with cool idea, and we are calling it Feelin' Fishy. Its going to be a fishing game, but you aren't going to be able to see the fish under the water. There is going to be a way that we are going to let the player know when they have a bite and you will have to pull the fish to you.
For now, Dan is going to set up the framework for the game and I'm going to make some really simple models in Maya for place holder while I get caught up on my other classes. I will eventually have to make a skybox and whatnot, but that is not for at least another week.
That is all for now, thanks for reading.
November 18, 2011 15:58
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Prototype 3 Done
October 31, 2011 00:10
Blogger
Prototype 3 is Underway
We got some good feedback, like we needed to make sure that the circuits looked a little more complicated and that it had to make sense on how it all works. I thought that the layout I made would get the idea across that it was a bomb and that everything was connected, but I guess it needs to be a little more clear.
I still don't know if any of the prototypes that we showed will actually get deployed to the Mechanical Engineering students like we were told at the beginning of the project.
Since then, we've started on our next prototype. This time our client is the Utah Museum of Natural History. They just finished building a new building for the museum and they are in the process of getting all the exhibits ready for when they officially open their doors to the public. But they have one problem, one of the exhibits that they had wasn't working the way that they had hoped.
The exhibit is called Futures (or something like that) and it has to do with technology and the future of Utah. They want to have a short game in that exhibit that will teach the visitors about how Utah will be impacted by its doubling of the population in the next 40 years and what we will have to do to manage all of our resources.
The game that they have right now has all that information, but its too wordy, too long, and really confusing. So we were called to try and save the exhibit.
We have to incorporate as much information about water conservation into our game, but it has to be a short game (about 2-4 minute play) that will be fun and teach something to the visitor about the future of Utah.
My team this time consists of: Brandon Karratti as the producer, Jorge Elola & Pace Sims as engineers, and Christine Olinquevitch & I as artist.
I'm so happy that there is another artist in my team this time, it means that I won't fall behind like on the other 2 projects because there is too much art to do and I have to do all of it.
So for our game, Pace got the original idea of coming up with a game that you have to "shoot" your resources to parts of Utah that need it the most. While making sure that you keep everyone happy and keep track of your limited resourced. We hope that this will make it easy to understand and fun to play for children and adults.
We are going to make this game using flash, I'm still not sure how all the technical stuff will work but I can leave that stuff to Pace and Jorge to figure out. In the meantime, Christine and I have to come up with some placeholder art so that the engineers can start to put stuff in place since we only have 3 weeks before the museum opens.
If we succeed over the other team (there is only 2 teams working for the UMNH this time, everyone else is working for another client on a different project) we will have our game shown on the exhibit.
I will have to brush up on Flash, but I don't think that it will be too hard since Christine is a graphic design major (or something like that). :)
That's all for now, thanks for reading.
October 19, 2011 19:49
Blogger
Prototype 2 Presentation Today
Overall, it went really well. Our game really emphasized that it was going to be used for educational purposes and we managed to get our idea across of how it would look once it was finished.
It was still a little confusing for some people, but they managed to get the idea in the end and gave us some input on how we could make it look better.
One of the things that someone said that really got burned in my head is that the assets have to scaled up, never down until you have had time to experiment with them. This was because the grid for our game was really big compared to the size of the circuit/problem on the board. So basically the cells needed to be bigger to allow the player a more clear view of the art and it also gives us more room to work with.
Finally, I don't know if any of the games will actually be used/fully developed but it was a nice experience getting to work for a client.
After all the presentations, they told us a little about our next project. Apparently there are a few people that will be flying in from a company that is looking to expand but don't have much experience with games. We weren't really told what we were going to do, so will have to wait until next week to find out.
In the meantime that is all, thanks for reading.
October 17, 2011 15:33
Blogger
End of Fall Break
I manage to do the following things: a new game board, title screen, icons, and some text for the buttons of the title screen.
Most of the art work that I made was done in maya and then I just rendered it and tweaked it in photoshop.
Here is the new title screen:
Bomb Defuser is just a working title for now, and it will most likely change.
I still have a bunch of stuff I need to work on before the presentation on Wednesday, thanks for reading.
October 2, 2011 20:13
Blogger
Simple Layout
September 26, 2011 17:38
Blogger
Prototype 2 Coming Along
Our group sat down and talked about some specifics of our game. We talked about how the game is going to be laid out, and how we are going to do it. For now, we will stick to the "bomb diffuse" idea that we have and I've altered an image that I found on the internet to be our bomb for the game. I made the fuse longer and straight so that Felix and Derek can use it as a timer for the player.
The idea is that we won't so how much time the player has left to solve the puzzle, but the length of the fuse will sort of tell him how long he has before the bomb explodes. This will add some tension and hopefully get the whole "bomb diffusing" idea across to the player.
Josh will be helping me with the icons and I will try to focus on the layout to make it look as good as possible. This will be our "one sliver" of final art on how the game will look if it were ever to be developed beyond this prototype.
Here is the image that I reworked for our prototype:
That's all for now, thanks for reading.
September 21, 2011 19:38
Blogger
Presentation
We sat down and decided on what tasks each of us was going to work on to get a solid version of the game by next week on Thursday. After that, we will polish and add more levels if we have time.
In the meantime I have to work on better art than what I submitted yesterday. One thing that we added is that since we need a some reason to motivate the player, we decided with defusing bombs. So for now, the idea is that there will be a bomb with a lit fuse and it will move slowly. Once the fuse reaches the end, it will blow up if the student didn't finish the circuit in time.
So to start out, I will be working on the bomb. I will also be working on some tiles and icons for the game.
That's all for now, thanks for reading.
September 21, 2011 01:53
Blogger
Stuff For Circuit Mockup
Here is my stuff:
September 19, 2011 23:16
Blogger
Prototype 2
September 14, 2011 18:02
Blogger
First Prototype Finished
It went a lot better than I thought it would, but we still had some feedback that made me reflect on some things.
For example:
- Since this is an internal prototype, we can use existing material and modify it to suit the needs of our game. I tried to make original art, and got "marked down" for it because none of the art was close to finalized.
Also, we were told some details about our next game.
This time around, we are going to make a game for incoming freshman students in the Mechanical Engineering department. The games that we make here will be deployed to students to try and get them interested in Mechanical Engineering and teach them core Mechanical Engineering concepts.
I'm still not sure what the last part means, but we will find out more information on Monday.
I'm already in a new team, and this time the producers were in charged of putting together their own team. The only catch is that everyone in the team hasn't worked together in the last game. So this is an entire new team.
We will be using XNA for the next game, but I'm not too concerned since Felix is the same team I am and he has experience working in XNA.
Other than that, we are not required to but we can do some research over the weekend. I think I might ask a few questions to one of my cousins in California who is now a sophomore mechanical engineer, and see what it is that he had to know before starting and if there is anything that he didn't know, how did he go about learning all the necessary information.
That's all for now, thanks for reading.
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I'm really proud of what we accomplished, and I think that this was the best game that i was a part of the whole semester.
Everyone really liked what we did and, as usual, everyone was really impressed on what Dan was able to achieve mostly on his own (I mean in terms of coding).
There are a few things that I wish we couldn't had more time to work on the project, but we still did a very good job.
This will be the last entry for this semester, and i can't wait for the start of the next semester where we will have a chance to pitch a game idea and have 2 games picked for the class to work on over the course of the next 2 semester. I already have an idea which is similar to the game I pitched last year in my undergrad capstone class, but I've made some improvements this time around which I hope will be enough to make it interesting for people to want to vote for it.
We are all suppose to submit a game design document this weekend, so I will see if I can post something over winter break. That is all for the foreseeable future, thanks for reading.