November 13, 2015 01:37
November 6, 2015 00:39
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Female 3D Model - More Work on the Face/Dress
So since last week I have been working on the face, but I only managed to finish the mouth and the eye balls. I tried to start working on the ears, but I just couldn't bring myself to keep working on the head.
I did keep working a bit on the dress. I decided to make it a full length dress, but I don't know if I'm going to leave that way. I want to break up the shape of the dress a bit, but I still don't know how to do that. I will probably experiment a bit with the shape but for now this is what I have.
By next week, I will try to work on the dress a bit more and maybe even the shoes. I'm thinking of giving my character high heels, but I think that may be a bit of a cliche. Anyways, thanks for reading!
October 29, 2015 23:08
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Female 3D Model - Face
So since last time I have been working on the face of my character. I have mostly the face done, but the mouth has been giving me a lot of problems. I have the general outline done, but I still have to do some tweaking to get it just right.
Hopefully by next time I will have all the face done and maybe even the ears. Anyways, thanks for reading!
October 22, 2015 23:24
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Female 3D Model - Hands & Dress
So since last time I was able to finish the hands and I even started working on the clothes. I completely forgot about making the knuckles for the hands, but since I'm probably going to have her wear gloves, I don't know if I need to make them.
I made a very simple dress, but I still have some work to do on it since there are random triangles all over the place. I also don't know if I want to have a long dress like my concept drawing, or if I should leave it like the short skirt its right now.
For next week I plan to redo the head since the eyes are all wrong and I am having trouble making the lips. That's all for now, thanks for reading!
October 16, 2015 22:33
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New Software QA Job
So Towers Watson is a big firm that does a bunch of financial stuff, but specifically I am working on testing software that they use for their health care side of their business. I am not sure how much I can or can't say, but essentially I will be testing software and hopefully I will be here for a while and hopefully learn more about software development in general.
My dream of working for a game studio hasn't died, its just in the back burner for a bit. This year I decided to go back to school to learn software development for games, and so far I have taken a Python class last semester. This semester I couldn't take a programming class since there wasn't one at a time I could work with.
Anyways, my first day at my new job was good. Basically I followed someone around all day and learned what they do there and how to test some of the software. Anyways, thanks for reading!
October 15, 2015 02:07
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Female 3D Model - Arms & Head
So I finally finished the arms and the head, although I think I may have added a bit too many polygons to the lower half of the head. At the moment I haven't added any lips since my character is going to be wearing a half mask.
I tried to start working on the hands, and I was thinking of just using the hand I made a few weeks ago. But that hand has too many polygons and its more of a man's hand. I will try to make the hand and mirror it over this week.
I hope that I will also have time to start working on the clothes for my character. Nothing fancy, but at least get in the basic mesh for a dress and maybe even the hair.
That's all for now, thanks for reading!
October 9, 2015 01:42
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Female 3D Model - Torso Retopology
Since last time, I have reworked the torso of my model as you can see from the screenshot above.
It took me a while, but I started from the between the legs and worked my way up. I first cut the edges that connect the hip and the torso. Then I worked on the muscle structure on the abdomen and worked my way to the breasts. I worked on the back and the butt, and finally I made the legs and feet.
I tried to have the arms done this week, but getting everything done took a lot longer. By next week I will have the arms done and hopefully more. That's all for now, thanks for reading!
October 2, 2015 00:56
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Female 3D Model - Basic Blockout
So like I said last time, this semester I'm going to focus on modeling a female character in Maya since I'm good at environment art but not at character art... specially the face.
This is the general shape of what my character is going to be. As you can see, everything is even quads and there is no real edge flow at the moment. My goal for next week is to add more detail on the muscle definition and work on the topology of the body. I don't know how much I will be able to get done, but hopefully as much as what I currently have.
That's all for now, thanks for reading!
September 24, 2015 02:24
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Character Concept
Anyways, this was something I threw together quickly. Thanks for reading!
September 22, 2015 02:52
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Human Hand 3D Model
So this semester I decided to take another 3D modeling class, this one focus on modeling a human character in Maya.
To start things out, the teacher of the class wanted us to model a human hand to see where our skill in Maya was. I kind of went a little crazy with my poly-count and it doesn't have the best topology, but since I'm not going to use it in a model I think it will due.
Next up we have to make a rough model of the body of the character that we will be modeling the rest of the semester. That's all for now, thanks for reading!
September 8, 2015 03:09
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On the Job Hunt - Resume Updated
September 3, 2015 23:06
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Last Day at Disney - Again
September 1, 2015 02:17
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Drawing - Tharja WIP
So I know that I only do a few drawing every once in a while, but its because it takes me kind of long to finish. So I decided that I would start doing WIP (work in progress) post every few days for the ones that take me longer than usual.
This is a drawing based on Tharja, one of my favorite characters from Fire Emblem Awakening. That's all for now, thanks for reading!
August 30, 2015 07:15
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Disney Infinity 3.0 - Released
As the picture above shows, this time around we also have Star Wars characters along with more Marvel and traditional Disney characters. This time around there are three play sets:
The first one takes elements from episodes 1-3 and the Clone Wars cartoon called Twilight of the Republic. The main playable characters are: Anakin, Ahsoka, Yoda, and Obi Wan. You can also play as Darth Maul once you beat the Play Set at least once.
The seconds one takes elements from episodes 4-6 called Rise Against the Empire. The main playable characters are: Luke, Leia, Han Solo, and Chewyy. You can only play as Darth Vader and Boba Fett once you have beat the Play Set at least once.
The last one is based on one of my favorite Pixar movies, the Inside Out Play Set. The main characters are: Anger, Disgust, Fear, Joy, and Sadness. Honestly, this is probably my favorite Play Set, this is mainly a platforming game with a lot of twists and turns. I would like to point out that the game is not an adaptation of the movie. This is its own game with its own story line, the premise of the story is that Riley feel asleep and is having nightmares and its up to all five of the emotions to help Riley through the night. If I had to guess, I would said that it takes place after the movie but I don't know.
Aside from the three Play Sets, there are two Toy Box games just like last time: Toy Box Takeover & Toy Box Speedway.
Takeover is a dungeon crawler much like the Kyln/Brave games from the 2.0 edition. The main story is that Syndrome took a wand and is now in control of the powers of the Toy Box. He created his own fort and its the players mission to travel through different worlds to find a way to take the wand back from Syndrome. You are also able to play this game with 3 other friends to make the experience more enjoyable.
The Infinity games have had racing in the Toy Box and ways that players can make their own tracks to race with their friends. But now there is an official Toy Box game that has different racetracks themed after popular Disney movies like: Big Hero 6, Nightmare Before Christmas, Guardians of the Galaxy, and a few more. Like the Takeover game, you can play with 3 other friends to race against each other and the AI.
Last but definitely not least, the Toy Box. There are a bunch of new logic toys that can be used to make bigger and more complex games. Hopefully everyone will have fun playing this new game as much as I did since I know a lot of the people that put in long hours and hard work to make this game the highest reviewed Infinity game out of all three.
Thanks for reading!
August 28, 2015 21:45
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Disney Infinity 3.0 - Loot Drop
So in a couple of days Disney Infinity 3.0 will be released and we got a surprise at work today. Since the release of the game is going to be on a Sunday, they gave us the game today. We got the game and all the figures and power discs that will be available at launch.
Now that my second contract with Disney is almost over, I am really grateful for the opportunity that I got to work on this game. Thanks for reading!
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So since last time I managed to finish the head by attaching the ear to it (see top render). It took me some time to make sure that all the edges would match up.
I have also started to work on the hair, which turns out takes a ton of time to do. What I have been doing is create a curve and then extrude along that curve. This allows me to control how the hair falls, but I also have to do multiple layers to make it have some substance. So far I finished the first layer and I'm about half way done on the send layer.
Hopefully by next week I will finish the hair and start working on the rest of the body. I want to finish the dress and start on the gun holster. Anyways, that's all for now and thanks for reading!