Calendar October 17, 2014 00:44

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Death's Mask - Retopology


Now that I have finished the high detail model, I'm working on doing the retopology.

This is my first time working with the retopology tools in ZBrush, normally I would just use ZRemesher and call it good. The problem with using ZRemesher won't really give you the best possible topology and you have almost no control of the edge flow. This is a really slow process, but it will be good practice.

Next time I think I will try to use 3D Coat or TopoGun, but I heard that its better to try and do as much as possible in one software package. That's all for now, thanks for reading!

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Calendar October 9, 2014 01:37

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Death's Mask - Polypaint


I wanted to make this mask with hollow eyes to make it like a real mask. I had to rework a lot of the detail using Dynamesh to cut out the holes for the eyes using this quick tutorial I found on youtube.

Once I was finished redoing the detail, I quickly polypainted the model. I will do the retopology for the model to bake it down and transfer the detail. Thanks for reading!

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Calendar October 5, 2014 01:34

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Death's Mask Revisited


I have been thinking a while that I never finished one of the sculpts that I really liked a while ago of Death's Mask back in March. Now that I'm better at ZBrush I thought that I should revisit it and work more on the detail.

I think I will rework the eyes and make it look more like a real mask with eyes all the way through. That's all for now, thanks for reading!

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Calendar October 2, 2014 01:14

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Batman Beyond - Melanie


So I've been watching a lot of Batman Beyond recently since it was one of my favorite shows when I was little. Also, it was my favorite skin in Arkham City.

So I got curious about one of the characters in the shows and I found a really good picture of Melanie and decided to do a quick trace over and paint. I'm not really good at 2D art, so a friend of mine told me that the best way to practice is to trace and get in the habit of drawing.

That's all for now, thanks for reading!

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Calendar September 25, 2014 01:11

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Resume Updated


So I recently decided to redo my resume. Seeing how I am no longer working at Disney, I think its a perfect time to update the resume for the incoming job hunt. Any feedback is always appreciated!

Thanks for reading!

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Calendar September 23, 2014 23:45

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Disney Infinity 2.0 - Released


Today Disney Infinity 2.0 was released, and I'm really happy for everyone to play the game that I play tested. I know that I didn't make a huge contribution to the game as I would like, but I still have an attachment to this game since this is my first official game credit in the game industry.

I love every Play Set being released, but my favorite one is the Guardian's of the Galaxy Play Set. While it doesn't have Star Lord's "Awesome Mix", I still love the environment and the characters. But the best introduction sequence to a Play Set is on the Spider-Man Play Set. But overall, my favorite character has to be Captain America. He is really strong and at later levels you can upgrade his shield toss to ricochet off multiple enemies. 

But the best part of the game, in my opinion, is the Toy Box. There has been a ton of improvements to this part of the game, and I like how you can build a bunch of different games using simple building blocks and the logic toys to make your game truly work. While a lot of the items will take some time unlock, many of the logic toys can be easily unlocked with a few hours of game play.

Anyways, I really hope that everyone gives this game a chance, and I'm not just saying that because I worked on the game. Thanks for reading!

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Calendar September 19, 2014 22:52

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Last Day at Work

So today was my last day as a QA tester at Disney Interactive. I'm not going to lie, I was really sad that I had to leave but I'm confident that I will go back again. Everyone was really nice at the studio, nicer than any other studio I've ever heard. Normally contractors aren't really part of the studio, but here I felt that we were part of the "family".

I'm really happy for them having finished working on Disney Infinity 2.0 and I really hope it does well since I know first hand how good the game is. I can honestly say that everyone there is trying to make the game better everyday.

Here is my favorite trailer that was done for the game, enjoy:



That's all for now, thanks for reading!

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Calendar September 9, 2014 03:10

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RC Car Rendered



So I finished my little RC Car and I have renders that I got using Mental Ray in Maya. I really did enjoy learning MODO and I'm sure that I will go back to it soon since I do like a few things more about it than Maya.

That is all for now, thanks for reading!

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Calendar September 3, 2014 01:48

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Learning MODO - Update 2


So today I was able to dedicate more time to my little project on getting my feet wet with MODO and I'm happy to to show some real progress.

So I'm learning how to use MODO by doing a simple model of a RC Race-car shown above and its being modeled to smooth. The car is pretty much finished and I'm in the process of putting the last touches on the remote control.  Then I will be able to add a few minor tweaks to model to make it more my own.

Hopefully I will be able to finish it tomorrow since I only have like 5 more videos to follow in Digital Tutors. That's all for now, thanks for reading!

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Calendar August 30, 2014 22:42

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Learning MODO


So I'm now in the process of learning MODO with the help of Digital Tutors.

I have to say that this program is really different, I don't feel as lost when I first started using ZBrush or Maya, but I still get lost once in a while.

One thing that I really do like about MODO is that all the tools are in tabs to the left of the view port, and I don't have to go digging in different menus like Maya. And this also feels like a cross between Maya and ZBrush, which I'm not sure if this is a good thing yet.

Right now I'm in the process of making a toy race car, and I should be done in the next day or so. Thanks for reading!

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Calendar August 14, 2014 20:36

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Disney Infinity 1.0 - Loot Drop


So today I got a really good surprise from work, I got a free copy of Disney Infinity game and almost a full set of the figures. This is one of those times where I'm really happy to be working at the Disney Studio.

I'm just a contractor at the studio, meaning that they didn't have to give me all this stuff. Anyways, that's all for now, thanks for reading!

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Calendar August 2, 2014 23:45

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Been Really Busy

So today is my birthday and I'm really sad that I haven't been able to post almost anything lately. Since I started working as a QA tester I have been working two jobs and I don't have much time to sit down and work on something to post.

I will admit that working two jobs means that I'm always tired, but everyday I walk into that studio I feel great and it just goes away. I know it probably sounds stupid, but I really do enjoy my time there and I hope that I get a chance to stay there for a while. 

I know this isn't a journal I don't like posting personal stuff like this, but I felt bad for not posting work on my blog. I've been keeping up my blog for the last four years and I try to always post stuff, at least a few times a month. 

Anyways, that's all for now. Thanks for reading!

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Calendar June 11, 2014 22:58

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My First Job in the Game Industry

So today was my first day at work as a QA tester for Disney Interactive Studios.

Obviously I can't say what I'm working on, but I am very excited to have my first job in the game industry. I hope that this will be my foot in the door to working in the game industry as an artist.

I know there are a lot of horror stories out there of working in QA, here is one of my favorites:


Honestly it hasn't been anything like that and everyone is really cool at the studio. I will continue working on my art on my spare time and hopefully I will be working as an artist in the future.

Thanks for reading!

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Calendar May 13, 2014 02:15

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Book Cover Progress

So I know, this picture doesn't look like much. I just haven't had much time to work on the cover. But I did get the basic rim done around the tree. I did this in Illustrator and I'm using a stroke to make it look like calligraphy and more stylized.

I'm really excited to get this done and hopefully it look half as good as I picture it. The tree will probably take me a while since Illustrator still gets the better of me. Thanks for reading!

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Calendar May 3, 2014 22:40

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Orc Head - Update # 7


Here's a render of where I'm at. I have finished doing the polypainting the orc, but I still felt like it was too empty. I applied the red marks across his face to be "warpaint", but I don't think I like it as much and may go back.

All I have to do now is bake everything down, paint the eyes in Photoshop (I don't like to poly paint eyes in ZBrush) and render it in Marmoset Toolbag. I'm almost done, but I don't think it will be that easy. I usually run into one thin or another in the baking process. :(

That's all for now, thanks for reading!

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