February 24, 2014 03:31
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February 20, 2014 23:49
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Orc Head Sculpt - WIP
I'm not planning on spending too much time on this project. I need to finish this sculpt (and paint) in the next week and a half at the most. The reason for this is that I need to get better and quicker with my pipeline process if I'm ever going to be good.
I can't afford to spend a month and a half staring at the same thing like I did with the Bull Head I did last year. Don't get me wrong, I loved the way it turned out. But it took too long.
Anyways, thanks for reading and I hope to have another update soon.
January 25, 2014 03:05
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Sci Fi Floor Texture Version 2.0
Ok, now that you have been enlightened by the awesomeness of all that art, I realized that my first texture was not close at all to the style of Borderlands. My texture was too clean and I have changed it. Behold!
Maybe I overdid-it this time around, but it much closer to the Borderlands art style. I read through a lot of the tips the game devs posted on the site and it really worked.
Now I will have to keep working on the rest of the scene. I'm really trying to beef up my portfolio because I intend on getting hired soon! I need to show that I as good in 2D as I am in 3D.
Anyways, thanks for reading!
January 21, 2014 03:45
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Sci Fi Floor Texture
Here is a test render from Maya on what I have:
I'm still sticking to my original plan of trying to mimic the Borderlands style, and I think I'm on the right path. Right now this is too clean, so I will have to add other stuff to the scene like papers and miscellaneous junk. But for now, this will do for the floor tile. I have rotated a few of the tiles in an effort to make it no so Tile like.
Here is the png file:
I added the "ink" in illustrator. I think I may have to remove the white cracks, but I will go back to that later. I also still need to do the specular map, but I think I will do that in ZBrush with polypaint along with some of the metal feel for the normal map. I was going to do it tonight, but I have to get some sleep before going to work in the morning, hopefully tomorrow.
Anyways, that's all for now. Thanks for reading!
January 19, 2014 12:43
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Diablo Head Sculpt - A Step in the Right Direction
January 18, 2014 11:33
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Sci Fi Scene - Revisited
Now that I've had some time to play around with Sketchfab, I'm proud to show the result of my work on this sci fi environment. Its better if you switch to full screen and then to first person view, this way you can look at the environment as if it were in a game engine.
I'm currently trying to work on the light maps and trying to get a good Ambient Occlusion look on the scene before I do all the texturing. That's all for now, thanks for reading!
January 5, 2014 13:45
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Diablo Head Sculpt - Not as Easy as I Thought
December 30, 2013 15:25
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Diablo Head Sculpt WIP
I found this video a while ago of a guy that did a speed sculpt from the game Diablo. Here is the video:
I really liked how he did his sculpt, so I decided to do mine. Here is what I have so far:
I had to start over once already because I placed the horns to close to the front of the face. I will continue to work on this sculpt over the New Year's holiday.
Thanks for reading!
December 24, 2013 10:44
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Splash Damage Art Test - Revisited
November 25, 2013 20:46
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Dragon Axe - Version 1.5
So I showed my concept image to my friend that made the axe that I really liked, and she gave me a few tips.
I have made some minor changes to the size of the blade and I plan change the head. Instead of facing to the left, I think I want to make the head loo towards the center.
I've already started the base model of the blade in Maya, and once I'm done, I will take it into Zbrush and do all the sculpting for the head and the fine detail.
My hope is that I am able to replicate the art style of World of Warcraft weapons. This includes the shape of the weapon and the color palate.
That's all for now, thanks for reading.
November 24, 2013 13:52
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My Next Project - Dragon Axe
November 23, 2013 17:06
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Bull Sculpt in Sketchfab
I really like the way it works and that you don't have to have any plug-ins or extra downloads for it to work. I think that I will start to add all my models on my portfolio on Sketchfab soon.
That's all for now, thanks for reading.
November 13, 2013 14:41
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Portfolio Updated - Bull Sculpt Added
You can also find my portfolio at: christian.brushd.com. Now its on to my next project, thanks for reading.
November 11, 2013 15:57
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Bull Head Done!
I did the final render ins Marmoset Tool Bag. I am really happy with the way it turned out, I did this completely in Zbrush only using Maya to fix some topology issued with the low res version of the model and to fix the UVs.
I will also be posting this to Polycount and see what kind of feedback I can get from there. Thanks for reading.
November 11, 2013 01:23
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Bull Head - Diffuse Map Done
Overall I am really pleased with the way it turned out. Now I just need to work on the specular map, and I will be able to render it in Marmoset Tool Bag.
Hopefully I will be able to do it today and post a final render here and on Polycount. Thanks for reading!
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I have added the eyes and teeth, as well as some "facial accessories". I still have some more stuff do do on it, but I am almost done with the base mesh. Once I'm done I will be able to do the re-topology, and do the high level detail.
Like I said on my last post, I don't want to waste a lot of time on this sculpt so I'm moving faster than usual. This is also because I find that if I stay on a single project for too long I get bored and don't finish...
Anyways, thanks for reading!