February 12, 2013 15:59
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February 9, 2013 21:06
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Shield UVs
February 6, 2013 23:57
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Bottom Part of Shield Redone
The back is the same, so I didn't bother to put another render of the back. I'm really glad that I asked for critique on my work, since I think my model looks much better now. Also, I had another classmate tell me that I should add some buckle to the strap to make it look like its adjustable. I will work on that, but I don't think I will post a render for such a small bit. That's all for now, thanks for reading!
February 4, 2013 20:09
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First Pass on 3D Model Done
February 3, 2013 23:50
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Handles for Shield Done
January 31, 2013 20:41
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Main Part Done on Shield
Here is the render of what I have so far:
I looked at some images from League of Legends, specifically the shield of Leona in her different skins with her many interesting shapes that make up her shields. I think I may use the gems in the bottom part and use them on the middle part.
I also decided to add a little "ring" around the end of the shield, and I also need to start thinking of what handle and will go on the back. I think that I'm almost done with the model, so I will start asking around my cohort for some critique and see what they say. That's all for now, thanks for reading!
January 24, 2013 23:00
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The Gnomon Workshop January Art Challenge
A shield, thats what we had to create a 3D model of along with any texture maps that we need. There is no tri-count limit, and we don't have to bake the model down to a low res model. The only constraint, is that it has to be in the same visual style or fit into the world of a game like: World of Warcraft, Guild Wars, Oblivion, etc. But I've been thinking about it, and I think that I'm going to do this challenge anyways even if I don't submit it to the site. I think that pushing myself to doing something on the side will really let me see how much my skills have improved.
So to start, tonight while I was in my hard surface modeling class I started to look at reference image of games like League of Legends and Tera, since these are two games that I've come to love. Here is a very simple front view of a concept image for the shield I want to make that I drew using Sketchbook Pro and Photoshop.
I still don't know what going to be on the middle of the shield, but I will keep working on it and I'm sure something cool will pop into my brain. I will post progress on my model as I mode forward, thanks for reading!
January 22, 2013 14:24
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Splat Patterns
I found a lot of reference images from google and I think they turned out really well. Granted this wasn't a hard task, I'm still happy that I'm getting comfortable to work in 2D. Thanks for reading!
January 10, 2013 23:30
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Hard Surface Modeling Class
Anyways, there isn't much left for us to do besides polishing our thesis games and having them published before the end of the semester. So I decided to enroll in one class that would benefit me and help me with my goal of becoming a 3D environmental artist. There is a new class being offered this semester by a really talented professor and I'm excited to see what we will do in that class.
So today was the first day of class, but because we got a really big snow storm the professor wasn't able to make it. So the TA's for the class showed the people that have never used Maya so of the basics, while they gave an assignment to everyone else to do a speed model of Portal's companion cube. Here is the render of my speed model with a quick AO bake on it:
January 2, 2013 20:00
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Hay Stack & Collectable
While I was at the meeting, I also made another model that we can place around the farm, a hay bale. I arranged them to look better. Here is a render of the final prop:
I will make more models for the environment and post renders as I go along. That's all for now, thanks for reading!
December 27, 2012 04:00
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Barn Finished
All the textures in the model are tiled. I just emailed the model to my team, and I'm waiting to hear back from them on what they think. Right now, Im thinking that I might go back and update the texture on the window glass, but that will have to wait for a little.
Thanks for reading, thats all for now.
December 22, 2012 21:30
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Barn Redone
So here is a screen shoot of the model:
At first, I didn't really know how I was going to make the inside of the barn, but after playing a few hours of Assassins Creed 3, and seeing how they build their barn house models I had an idea of how I wanted it to look. I looked up so reference images like the ones below and started to experiment.
Overall, I like the way my model turned out. Now all I have to do is texture it, which I hope won't take me too long but since Christmas is Tuesday I may fall behind a bit. That's all for now, thanks for reading!
December 14, 2012 01:19
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End of the Semester
For our thesis project, we have it a level where its playable but there is still much work to be done. Which is why I'm grateful that we still have a whole semester for polish before we have to publish the game. I think we will have to do some changes to the way the game works because right now its not very interesting to play, but thats a topic better left for another day.
I have been thinking about it for the last few days, and I'm sure that I can pump out at least 5 models a week. The models wouldn't be textured, but they would be good enough that the engineers will be able to use them in Unity. I will work really hard to get everything done before our deadline on January 15th.
Other than that, I'm going to rewrite my resume since I've showed it to a few people and they have given me a lot of advice on how to make shorter (it was 2 pages before) and more interesting. I'm trying to find an internship at a studio where I would be able to do some 3d environmental art.
That's all for now, thanks for reading!
December 12, 2012 00:00
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Game Arts Final
Screenshot from Unity. |
December 9, 2012 16:01
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Hand Painted Textures
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I still need to find something to put on the shield on the center since its a little empty at the moment. I think I might stick to the tribal design that I've got going so far. There is still a lot to do with the texture, but I feel that its a solid foundation for now. I think that I will also try to make it paint instead of sticking to making it a certain type of metal.
That's all for now, thanks for reading!