Calendar December 3, 2015 23:24

Blogger Blogger

Female 3D Model - Version 1.0 Model Almost Finished


So I was a little lazy over thanksgiving break, and now I am mad at myself because I feel like I wasted a week. Now that I'm back, I'm done with the model that I've been working on for a couple months now. I know that it has been a really slow process, but this is the first time that I pushed myself this hard to do a character model.


Once I was done with the dress, I felt like she was still missing something, so I decided to create a shawl using the NCloth simulation. I'm not too familiar with it, but I think I will have to go back and rework it since the shawl drapes really weird on her shoulders. Once I'm done with that, I will have to reduce the polygon count on it, but I think I will do that part in ZBrush. 


I also worked on her shoes this week. At first I didn't want to give her high heels because I think its really quiche, but since she is wearing an evening-like dress, she has to wear heels.

Next I will finish the shawl and move on to doing the UV layouts for the model. For this assignment its not required that I texture her, but I do want to turn this into a portfolio piece. I will post progress on that as well, and over winter break I plan on working on a shader and on a rig for her. 

The reason for the shader and rig is that I was talking to my professor and he though that I should know the whole process a character goes through while in development for a game. And since I am now learning how to code, I think I'm starting to lean on becoming a Technical Artist. That's all for now, thanks for reading. 


Replies 0 Comments Reply Reply

Calendar November 20, 2015 01:32

Blogger Blogger

Female 3D Model - Hair Finished



So I finally managed to finish the hair. I will mention that this was my first true attempt at making hair in Maya, before I never really got this far with a character that I need to do hair. While I learned a lot in the process of making the hair, it took for ever to finish it. I did 4 layers of hair to give it some volume, and it still doesn't quite look the way I thought it would. But for now this is good enough and I won't touch it again.

I also did some work on the dress, but its also not finished yet. Also, earlier today I started to block out a gun holster that she will have on her exposed thigh. I still don't know how I will make it but I know that I will think of something.

For next week I hope to have the holster done and I hope to have started to work on the shoes. While I do know that having female spies in high heels is very cliche, I really like that look and I'm going for it anyways. I will make sure that they are not as ridiculous as stilettos, but my character will be wearing high heels.

That's all for now, thanks for reading!

Replies 0 Comments Reply Reply

Calendar November 13, 2015 01:37

Blogger Blogger

Female 3D Model - Work on Ears and Hair



So since last time I managed to finish the head by attaching the ear to it (see top render). It took me some time to make sure that all the edges would match up.

I have also started to work on the hair, which turns out takes a ton of time to do. What I have been doing is create a curve and then extrude along that curve. This allows me to control how the hair falls, but I also have to do multiple layers to make it have some substance. So far I finished the first layer and I'm about half way done on the send layer.

Hopefully by next week I will finish the hair and start working on the rest of the body. I want to finish the dress and start on the gun holster. Anyways, that's all for now and thanks for reading!

Replies 0 Comments Reply Reply

Calendar November 6, 2015 00:39

Blogger Blogger

Female 3D Model - More Work on the Face/Dress



So since last week I have been working on the face, but I only managed to finish the mouth and the eye balls. I tried to start working on the ears, but I just couldn't bring myself to keep working on the head.

I did keep working a bit on the dress. I decided to make it a full length dress, but I don't know if I'm going to leave that way. I want to break up the shape of the dress a bit, but I still don't know how to do that. I will probably experiment a bit with the shape but for now this is what I have.

By next week, I will try to work on the dress a bit more and maybe even the shoes. I'm thinking of giving my character high heels, but I think that may be a bit of a cliche. Anyways, thanks for reading!

Replies 0 Comments Reply Reply

Calendar October 29, 2015 23:08

Blogger Blogger

Female 3D Model - Face


So since last time I have been working on the face of my character. I have mostly the face done, but the mouth has been giving me a lot of problems. I have the general outline done, but I still have to do some tweaking to get it just right.

Hopefully by next time I will have all the face done and maybe even the ears. Anyways, thanks for reading!

Replies 0 Comments Reply Reply

Calendar October 22, 2015 23:24

Blogger Blogger

Female 3D Model - Hands & Dress



So since last time I was able to finish the hands and I even started working on the clothes. I completely forgot about making the knuckles for the hands, but since I'm probably going to have her wear gloves, I don't know if I need to make them.

I made a very simple dress, but I still have some work to do on it since there are random triangles all over the place. I also don't know if I want to have a long dress like my concept drawing, or if I should leave it like the short skirt its right now.

For next week I plan to redo the head since the eyes are all wrong and I am having trouble making the lips. That's all for now, thanks for reading!

Replies 0 Comments Reply Reply

Calendar October 16, 2015 22:33

Blogger Blogger

New Software QA Job

So after about a month an a half of looking for work, I am happy to say that yesterday I started my new job as a QA Specialist at Towers Watson. That's just a fancy title for a QA tester, unfortunately this time around it won't be testing games or even at a game studio.

So Towers Watson is a big firm that does a bunch of financial stuff, but specifically I am working on testing software that they use for their health care side of their business. I am not sure how much I can or can't say, but essentially I will be testing software and hopefully I will be here for a while and hopefully learn more about software development in general.

My dream of working for a game studio hasn't died, its just in the back burner for a bit. This year I decided to go back to school to learn software development for games, and so far I have taken a Python class last semester. This semester I couldn't take a programming class since there wasn't one at a time I could work with.

Anyways, my first day at my new job was good. Basically I followed someone around all day and learned what they do there and how to test some of the software. Anyways, thanks for reading!

Replies 0 Comments Reply Reply

Calendar October 15, 2015 02:07

Blogger Blogger

Female 3D Model - Arms & Head


So I finally finished the arms and the head, although I think I may have added a bit too many polygons to the lower half of the head. At the moment I haven't added any lips since my character is going to be wearing a half mask.

I tried to start working on the hands, and I was thinking of just using the hand I made a few weeks ago. But that hand has too many polygons and its more of a man's hand. I will try to make the hand and mirror it over this week.

I hope that I will also have time to start working on the clothes for my character. Nothing fancy, but at least get in the basic mesh for a dress and maybe even the hair.

That's all for now, thanks for reading!

Replies 0 Comments Reply Reply

Calendar October 9, 2015 01:42

Blogger Blogger

Female 3D Model - Torso Retopology


Since last time, I have reworked the torso of my model as you can see from the screenshot above.

It took me a while, but I started from the between the legs and worked my way up. I first cut the edges that connect the hip and the torso. Then I worked on the muscle structure on the abdomen and worked my way to the breasts. I worked on the back and the butt, and finally I made the legs and feet.

I tried to have the arms done this week, but getting everything done took a lot longer. By next week I will have the arms done and hopefully more. That's all for now, thanks for reading!

Replies 0 Comments Reply Reply

Calendar October 2, 2015 00:56

Blogger Blogger

Female 3D Model - Basic Blockout


So like I said last time, this semester I'm going to focus on modeling a female character in Maya since I'm good at environment art but not at character art... specially the face.

This is the general shape of what my character is going to be. As you can see, everything is even quads and there is no real edge flow at the moment. My goal for next week is to add more detail on the muscle definition and work on the topology of the body. I don't know how much I will be able to get done, but hopefully as much as what I currently have.

That's all for now, thanks for reading!

Replies 1 Comments Reply Reply

Calendar September 24, 2015 02:24

Blogger Blogger

Character Concept

So for my 3D modeling class, I had to create a simple sketch for what I want my character to be. I am going for a female spy.

Anyways, this was something I threw together quickly. Thanks for reading!

Replies 0 Comments Reply Reply

Calendar September 22, 2015 02:52

Blogger Blogger

Human Hand 3D Model


So this semester I decided to take another 3D modeling class, this one focus on modeling a human character in Maya.

To start things out, the teacher of the class wanted us to model a human hand to see where our skill in Maya was. I kind of went a little crazy with my poly-count and it doesn't have the best topology, but since I'm not going to use it in a model I think it will due.

Next up we have to make a rough model of the body of the character that we will be modeling the rest of the semester. That's all for now, thanks for reading!

Replies 0 Comments Reply Reply

Calendar September 8, 2015 03:09

Blogger Blogger

On the Job Hunt - Resume Updated



So now that I'm not working at Disney, I am looking for a new job. So far I have interviewed at a few places, but nothing yet. Anyways, I am just posting this here in case it helps me find a job.

Anyways, for now I will relax, catch up on some games, and maybe work on some art as well. Thanks for reading!

Replies 0 Comments Reply Reply

Calendar September 3, 2015 23:06

Blogger Blogger

Last Day at Disney - Again

So today was my last day at Disney Interactive's QA team. Since this is my second project in the game industry, I didn't feel as bad about it as I did almost a year ago. On that day, I felt like my dream of working in the game industry had been within my grasp and I had failed to grab a hold of it.

Now I understand that being a contractor is just a way of how stuff is done in the industry. Its an unfortunate thing that a lot of people in the game industry must first work a lot of contract jobs before finally settling down. But I'm still young and hopefully I will be working at a different studio soon or at least something relate.

I have to say that even though I won't be going back to Disney for at least a year, I am very happy that I got a chance to work on my second project. This time around I was team lead for the PS3 network team and I had a chance to work more closely with the development team than last year. I also got to meet a bunch of new people, some that have even become good friends now.

Anyways, I leave you guys with my favorite trailer for Disney Infinity 3. Thanks for reading!


Replies 0 Comments Reply Reply

Calendar September 1, 2015 02:17

Blogger Blogger

Drawing - Tharja WIP


So I know that I only do a few drawing every once in a while, but its because it takes me kind of long to finish. So I decided that I would start doing WIP (work in progress) post every few days for the ones that take me longer than usual.

This is a drawing based on Tharja, one of my favorite characters from Fire Emblem Awakening. That's all for now, thanks for reading!

Replies 0 Comments Reply Reply