Calendar September 14, 2010 16:41

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Art for Gravity Shift

So I had to come up with "art" for the prototype that we have to present next week. I have to say that I'm not the best artist in the world. So here it is:

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So that is a sketch of a simple level that I came up with. Its horrible art, but the basic idea gets across.


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For our character, we are still not sure if we want an animal, a person or a blob. So this is some of the stuff that I came up for a blob from different angles and movements.


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And if we decide to go with a cute hamster, this is a good place to start.

I still need to work a lot on the art, hopefully I'll be able to get some more work done in the next few days.

Thanks for reading.

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Calendar September 9, 2010 20:59

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Theme and Goal for Gravity Shift

Today we had the whole class time to work more on our game pitches. Remember that we have to come up with a working  and playable prototype in less than two weeks. We had to come up with a theme and a goal for the game. We are going to focus on those two things for the presentation.

We have been working on the pitch a bit and we've decided on this. We've decided to place the video game in space on a giant space station. We replaced the red ball with a man that lost the ability to use his limbs in an accident, which is why he is trying to get out of the space satiation. But in the accident that caused him his limbs, he gained the power to control gravity. He's using his new powers to escape.

We decided that the theme is going to be "urgency". The players will have a certain time limit to clear a level before the space station blows up. The goal of the game is to make it out of the space station alive.

That's all for now. I still need to work on the art that was suppose to be done today. I'll get it done over the weekend and post it here when I'm done.

Thanks for reading.

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Calendar September 7, 2010 23:26

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First Assignment for Game Pitch: Gravity Shift

So unfortunately my game didn't make it through the first round of voting. :( I'm kind of sad because I thought that it had some good potential, but I guess we will never know. T.T

Anyways, today (9-7-10) we found out which games were selected and we also got placed into a group to further develop one of those games. I got placed into the group that will be working on a game called: Gravity Shift. And it actually sounds like a cool game. Heres the details of the game (keep in mind that this is the original game pitch and it hasn't been developed further yet): game pitch. (Your going to need a google account to view the document, sorry.)

So now that we have been dividen into small groups, our job is to make a simple prototype of the game with in the next two weeks. For this, we'll have to create a very rough design of the game using simple art and borrowing code from the web. This prototype will be used in the presentation where the judges will be able to test out our game and ask question about it. We will eventually throw away everything that goes into this prototype, so we don't have to work too hard as long as it looks ok. :P

So as I've said before, I'm on the film side of the EAE program. So my first assignment for this game is to come up with some simple concept art for the character (were not sure if we want to keep the main character as a red ball) and some level designs by this Thursday (9-9-10). 
Hopefully I'll be able to come up with something cool.


Thanks for reading.

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Calendar September 6, 2010 13:24

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Game Pitch: Battle of the Ages

So this is my game idea that I've come up with, feel free to tell what things work well and which don't.

Battle of the Ages




Battle of the Ages is a Odin Sphere meets Guilty Gear game that will allow players to master different sets of controls, character development, exploration, and epic boss fights on a one-on-one basis.

Game Overview

Battle of the Ages takes some of the elements from Odin Sphere and combines them with the fighting and art style of the Guilty Gear series.

Control Sets

Players will be able to switch between two different control sets. The first set will be used when the player is roaming around which is structured in a beat’em up style to get rid of many enemies at once. The second set is activated when a player meets a boss, which will switch the game from a beat’em up to a fighting game.

Character Development

Players will be able to level up during the game, this will increase the damage they can output and the amount of damage received before the character dies. Players will also be able to collect stronger weapons or armor at the end of certain levels or after boss fights.

Exploration

The beat’em up side of the game will have multiple levels. Players will be required to revisit levels to explore sections that they weren’t able to access the first time. Players will be rewarded with items or experience points for this exploration.

Boss Fights


Boss will be fought one-on-one. Players will be able to do different moves than when roaming the world that focus on a single opponent. Players will be able to link moves to do combos and even do destructive finishing moves.



To get a better idea of what I'm talking about here is some gameplay videos from Odin Sphere and Guilty Gear.

So that's my game idea. I'm having second thoughts about some of the stuff that I presented. But I'll just wait and see if my game even gets picked to move on to the next stage.

Thanks for reading.

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Calendar September 6, 2010 13:16

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My Introduction

Hi, my name is Christian and I'm a Film student on the EAE Track. I'm the first one in my family to go to college and, if all goes well, I'll be the first one to get a degree once I graduate.

I love to play video games and watch movies. I mostly play on my PS3 or on my PSP, so I tend to be a bit of a Sony fanboy. I don't play many PC games mostly because I have a Mac, but I have been thinking of getting Windows 7 for my MacBook Pro.

Some of the games that I've played recently are: Assassins Creed 2, CoD: Modern Warfare 2, Star Ocean: The Last Hope International, and Final Fantasy 13.

Apart from being on the EAE program at the U, I'm also trying to get a degree in Japanese. People often ask me why I want to get a degree on Japanese, and I tell them that it's because one day I want to move to Japan and hopefully work in the game/animation industry over there. While I know that it will be very challenging, I think that I should be able to do it.

I'm not very good when it comes to programming, so I tend to go on the art side of things (which is why I'm on the film side of the EAE and not on the CS). I'm good with Maya and I know my way around Photoshop.

Anyways, that's me.

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