Calendar August 30, 2014 22:42

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Learning MODO


So I'm now in the process of learning MODO with the help of Digital Tutors.

I have to say that this program is really different, I don't feel as lost when I first started using ZBrush or Maya, but I still get lost once in a while.

One thing that I really do like about MODO is that all the tools are in tabs to the left of the view port, and I don't have to go digging in different menus like Maya. And this also feels like a cross between Maya and ZBrush, which I'm not sure if this is a good thing yet.

Right now I'm in the process of making a toy race car, and I should be done in the next day or so. Thanks for reading!

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Calendar August 14, 2014 20:36

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Disney Infinity 1.0 - Loot Drop


So today I got a really good surprise from work, I got a free copy of Disney Infinity game and almost a full set of the figures. This is one of those times where I'm really happy to be working at the Disney Studio.

I'm just a contractor at the studio, meaning that they didn't have to give me all this stuff. Anyways, that's all for now, thanks for reading!

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Calendar August 2, 2014 23:45

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Been Really Busy

So today is my birthday and I'm really sad that I haven't been able to post almost anything lately. Since I started working as a QA tester I have been working two jobs and I don't have much time to sit down and work on something to post.

I will admit that working two jobs means that I'm always tired, but everyday I walk into that studio I feel great and it just goes away. I know it probably sounds stupid, but I really do enjoy my time there and I hope that I get a chance to stay there for a while. 

I know this isn't a journal I don't like posting personal stuff like this, but I felt bad for not posting work on my blog. I've been keeping up my blog for the last four years and I try to always post stuff, at least a few times a month. 

Anyways, that's all for now. Thanks for reading!

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Calendar June 11, 2014 22:58

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My First Job in the Game Industry

So today was my first day at work as a QA tester for Disney Interactive Studios.

Obviously I can't say what I'm working on, but I am very excited to have my first job in the game industry. I hope that this will be my foot in the door to working in the game industry as an artist.

I know there are a lot of horror stories out there of working in QA, here is one of my favorites:


Honestly it hasn't been anything like that and everyone is really cool at the studio. I will continue working on my art on my spare time and hopefully I will be working as an artist in the future.

Thanks for reading!

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Calendar May 13, 2014 02:15

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Book Cover Progress

So I know, this picture doesn't look like much. I just haven't had much time to work on the cover. But I did get the basic rim done around the tree. I did this in Illustrator and I'm using a stroke to make it look like calligraphy and more stylized.

I'm really excited to get this done and hopefully it look half as good as I picture it. The tree will probably take me a while since Illustrator still gets the better of me. Thanks for reading!

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Calendar May 3, 2014 22:40

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Orc Head - Update # 7


Here's a render of where I'm at. I have finished doing the polypainting the orc, but I still felt like it was too empty. I applied the red marks across his face to be "warpaint", but I don't think I like it as much and may go back.

All I have to do now is bake everything down, paint the eyes in Photoshop (I don't like to poly paint eyes in ZBrush) and render it in Marmoset Toolbag. I'm almost done, but I don't think it will be that easy. I usually run into one thin or another in the baking process. :(

That's all for now, thanks for reading!

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Calendar April 29, 2014 00:30

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Book Cover - Sketch

So a friend of mine is writing a book and will be publishing it real soon, I won't write his real name but he goes by JD. I won't really write what his book is about, but essentially its about a girl finding herself. He asked if I could help him with some ideas for his book cover, he doesn't want anything fancy and would prefer something more symbolic and simple.

Here is what I have so far:
I know the drawing is not that big or too complicated, but I did this in Photoshop as a real quick sketch of what I think the cover should be. I will now need to make a vector version of this so that it can be easily scaled up and down for the different sizes he needs to publish his book. 

That's all for now, thanks for reading!

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Calendar April 27, 2014 00:28

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Orc Head - Update # 6




So those are the renders of what I've got so far on the painted head. I have to say that I'm liking this so much more than my previous attempt at painting. I will hopefully have more time this weekend to add more color to the model.

I do have to add that the hair won't be white. I just haven't gotten to it yet. Thanks for reading!

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Calendar April 20, 2014 03:51

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Orc Head - Update # 5




So I decided to backtrack on model for a bit. I decided/found out that I hadn't put enough detail to start painting. I tried to add the detail as I was painting, but that was a horrible idea. At least I figured it out before I spent a long time painting.

On this version, I put some texture/detail on the skin and the teeth. The hair still looks weird, so I'll see if i can find an alpha that can help me in that area.

That's all for now, thanks for reading!

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Calendar April 15, 2014 01:55

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Orc Head - Update # 4


So its  been a while since I did anything to my Orc head sculpt. I figure now is a good time to finish it. I did some minor detail on the sculpt and did the base colors I will use for the Polypaint.

I will take another screen shoot when I have more work done!

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Calendar March 28, 2014 02:53

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War - Speed Sculpt

So I needed to do another speed sculpt, and I figured I should work on War from the Darksiders series. There is just something about the games that is really cool for me, and it makes me sad to think that THQ went under. And who knows what will happen with Darksiders story under its new owner...

Anyways, here is a quick sculpt I made of War's face. It took me longer than it should have since there is virtually no detail on this model. But I really wanted to get the basic shape down:



I have improved over the last little bit, but eyes and lips are still the hardest part of the face. And the ears! I made this sculpt starting from a sphere and dynameshed it to get this simple head sculpt.

It just hit me today that War also wears a mask in the first game, and since I have already done a sculpt of Death's mask I may try sculpting War's. I hope that I will have more time this weekend to do another sculpt.

That's all for now, thank's for reading!

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Calendar March 16, 2014 22:35

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Death's Mask - Speed Sculpt

So I was talking to a friend of mine and he reminded me that I need to do more sculpts, everyday if possible. So today before working on my portfolio stuff, I decided to look for something that I could do a speed sculpt of. I decided to try and sculpt the mask from Death in Darksiders 2.

Here are the renders:



Originally I was trying to only spend an hour, but I ended up taking like 2 hours on it. I liked how it was coming along and didn't feel like stopping. I had to force myself to stop since this was only meant as a quick exercise and not a new project, I have enough of those going on and I don't need to start something else at the moment.

I liked how it turned out, maybe one day I will come back to it and finish it. That's all for now, thanks for reading!

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Calendar March 9, 2014 08:34

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Splash Damage Art Test - Progress

So I've been redoing a lot of the work on the art test that I never finished. I started it a year ago, but I never got around to finishing the project. I got a solid base down, but it was nowhere near done and practically a copy of the sample art to get you started.

I have been dedicating my last few days to finishing this. After another sleepless night, here is where I'm at now:





I've added a lot of detail to the building and the street. I also added close ups of the areas that I've worked on since a lot of the stuff was probably hard to see on the first render.

On this version, I decided to move the entrance of the old building to the other side. I was going to keep it at the same place, but there would have just been too much going on there. I also added a dumpster to the back alley, and I will be adding other trash cans and stuff to make it look a little more run down. The coolest part is probably the sidewalk I made. It took me a while to get it right, but I love the bend tool! :D

That's all for now, thanks for reading!

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Calendar March 6, 2014 06:59

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Splash Damage Art Test - 2.0

Here is a render of what I worked on tonight:


This is the Splash Damage art test that I never really finished. I got a good base model, but it was almost the exact same thing as the concept image provided with no uniqueness. I have been working on this for the last 6 hours and I think that its looking better. The Building is still boring, but there is improvement!

That's all for now, thanks for reading!

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Calendar March 2, 2014 23:41

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Orc Head - Update # 3

Here are the screen shoots of where I'm at:




I have added a few extra things to the model, it just felt a little empty for me if I didn't. I did the UV in Maya and now its ready for the high detail sculpting and polypaint. 

Thanks for reading!

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